- #Nascar the game 2011 how to#
- #Nascar the game 2011 drivers#
- #Nascar the game 2011 driver#
- #Nascar the game 2011 full#
- #Nascar the game 2011 license#
#Nascar the game 2011 driver#
At the end of the race, if you win, you also get to do a burn out and see the driver celebrate - I will not mention Mark Martin doing a back-flip. In Career mode you get pre-race festivities, different vantage points of the track, flyovers, and Doug Rice and Mark Garrow giving you pre-race analysis of each track. While the presentation in Career mode is handled very well, you won’t see a lot of it anywhere else in the game. Overall though, the offline aspect of NASCAR 11 is done very well, and can be an incredible experience on a shorter length race. The developers also provided a base setup package, and while it works most of the time, there are instances where it is actually too good or actually requires a lot of tuning to work on a certain track.
#Nascar the game 2011 full#
The problem with the rendered scene in slow motion is that the AI cars are going at full speed and can cause a user to enter the pits in first and leave in 25th. When deciding to pit, they will see a beautifully rendered pit-stop sequence in slow motion. Users will also run into issues in the pits if they are doing a longer race.
#Nascar the game 2011 drivers#
You will also see poor pit entry decisions made by the AI drivers because they tend to pull off the track at any given time, even if another AI- or user-controlled car is below them. This can cause you to wreck if you are behind them, or you may simply dart to the side and pass 8-12 cars at a time. Another problem the user will find is that at certain tracks the AI-controlled cars will bunch together. Issues start to arise with the AI drivers when they get overly aggressive in their attempt to draft with you, which can cause the user to spin out of control. For the first time in a NASCAR title, the AI truly understands that you (as a user) are on the track, and instead of driving through you like you do not exist, the AI drivers will interact in such ways as choosing you as a draft partner at a superspeedway. The AI interaction within the game can be very positive, but it can also be very frustrating at the same time.
The developers have also provided the user the ability to use a controller or wheel, and both are very enjoyable experiences because the handling in both scenarios can be fantastic a lot of the time. It’s these types of moments that make one feel like the infrastructure of an incredible NASCAR title is on this disc. There are times in the game when you are in the middle of the pack and white knuckling it for laps at a time. You truly have that immersive feeling of being connected to the track and an incredible sensation of speed as you are barreling down the back stretch of Talladega at 200 mph. NASCAR 2011 provides some extremely exciting moments on the track, but it also provides some moments that will have you scratching your head and asking yourself "what the heck just happened?" The driving model that Eutechnyx has developed for this title is very well done, and it rivals or exceeds any other NASCAR title developed for this current generation of systems or anything prior to it. However, all of those plans struggled to get out of the proverbial pit box once they realized that the game they had hoped for and the game they put into their beloved consoles on release day was not the experience they were hoping for.Īs a total package, NASCAR The Game 11 was not the whole game that they had envisioned just weeks prior to release, but that doesn’t mean it was time to put the car in the hauler and leave the track for the weekend.
#Nascar the game 2011 how to#
They had planned vacation days for this date, developed elaborate ideas of how to call in sick to work and school, and told their wives and girlfriends to not plan on seeing them for a solid week. Mawas the date that digital NASCAR fans had written in their day planners. Word started spreading from site to site, and people had visions of a game that would exceed anything Electronic Arts had ever developed - and maybe a game that would rival what Papyrus had put out on the PC, NASCAR 2003. The excitement and buzz of a new developer taking on this project was palpable.
#Nascar the game 2011 license#
Eutechnyx had secured the license to develop a full scale, fully licensed NASCAR simulation-arcade racer. Īfter two full years of having no sim-style representation on any console, word started to spread in mid to late 2009 that a British video game developer was taking over the reigns of the most popular US motorsports license available today. Read about the new process here, then check out the new scoring guidelines and revised scoring rubric. We recently changed how we do our reviews.